![]() Graphics don't mean everything, but, as with Odin Sphere, they can make a great game soar into total excellence. Any time you manage to save up enough mana to produce an egg, fend off an onslaught of spell-slinging homunculi and transparent ghosts and hatch the egg at the last second to reveal your towering dragon, it's a moment worth cherishing. Everything that moves, from the tiniest mana-grabbing elves to the stupidly cool dragons, is a work of art in motion. Combined with Vanillaware’s signature sprite-based artistry, 9.99 is great price for one of the PlayStation 2’s last critically. Whereas most RTS games try to make the experience as real as possible, with intricately detailed units and real-world sound effects, Grim purposely infuses the entire experience with majesty and awe. GrimGrimoire actually plays like a real-time strategy game, complete with resource gatherers, combat units to deploy around the battle map, and a rock-paper-scissors relationship to the different spell books. In that regard, Grim sticks to established ideas set in place years ago. As with any real-time strategy game, the goal is to usurp resources, use said resources to create bigger and badder units and eventually crush your opponent. GrimGrimoire is every bit as breathtaking as its action-oriented cousin, but instead relies on tactical thinking and classic WarCraft-style play mechanics. I personally havent heard much about it and it sounds intriguiing. Now that the world's done drooling over Odin Sphere, it's time to find the next stunningly beautiful game that came out of nowhere. How Is GrimGrimoire - posted in PS2: I know about Odin Sphere ( and I so want to get this one once I free up some cash), but how is this one.
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