![]() Not familiar with it in DnD, only googled the 5e description. In new combat later on I was able to use it's re-apply option. I killed something a while ago which ended combat. Hunters Mark seems to carry over between combat. Trying to loot items from a corpse using the right-click pickup option results in a "Out of reach!" error Could be fixed with a simple level up confirmation prompt. This instantly ends the level up process. After I climbed down again, the spider was stuck in place and had to be resummoned.Ĭlicking on the plus icon to level up, it's possible to accidentally click the confirmation button right after. I climbed up a ledge, the spider couldn't follow. The turn order gets massed up at times, incorrectly showing who goes next.įamiliars have issues following the player when climbing up ledges, and can end up getting stuck completely. Sometimes the character movement doesn't match the patch and location you picked in turn based mode This has happened during sneaking and certain dialogs Halfling animations can go very weird at time, stretching their bodies. We eventually fixed it by fully killing the character and reviving it. This might have something to do with going prone. Ragdolls freaking out, Mindflayer tentacles being weird, and demon wings being floppy.Īt an unknown point, the combat in the game desynced immensely.Īt some point a friend's character became unable to move at all. There's some general issues with physics. In locations where there is different floors, moving the camera around may result in is going up stairs correctly, but the other floor does not become visible. Https:/ / videos/ 762487605?t=1h20m7s (Note the halfling)Īfter removing Us from the man in the ship by it attacking us, the man ended up sitting in the chair acting alive and well. The character that friend was listening in with still showed the text bubbles during combat. This conversation ended up starting a fight. ![]() Note the tooltip on the left side as it shakes between different things.Īnother player listened in on a conversation I was having. NPCs on different floors show up on the map without any indication if they are above/below, resulting in confusion.Ĭamera shake can really mess up any kind of targeting. While on the outside area of the aircraft on the first map, opening a tutorial messes up the colors of the scrolling background. I've added links with timestamps to help clarify the issues. Hey, while streaming with a friend last night, I wrote down some issues/bugs/minor things that popped up. Separate posts help define what are old (and possibly fixed) and new issues. By hitting taunt and then quickly holding up and bunt, you can make Switch's hat backwards to match his appearance in the original Lethal League.Edit: As I've been adding more lists in the comments, I'm just adding some link directly to them. Switch is one of the few characters that can change his appearance in Lethal League Blaze.Switch's name was originally going to be "Trucks", but the name was later changed.The term "quickflip," which could be used to describe Switch's special after a bunt, is not an official term in skateboarding, but is a term that skateboarders use when doing a quick switch flip or kick flip. Switch's special attack, the switch flip, is a skateboarding trick where the skateboarder switches their stance, with their lead foot on the tail of the skateboard and their back foot is in the middle of the board, followed by a kick flip.(Riding switch means a skater puts their lead foot on the back and back foot in the front "switching around" their foot placement) His name is Switch because he rides Switch on his skateboard, and not the fact that he is a robot.The number of options available with Switch's special and the shallowness of its angle makes Switch's special undeniably the best special in the game. In addition, when the special is activated from a taunt flip, crouch flip, or an overhead smash, the player may choose which direction they want the ball to go in by inputting left or right. However, when the special is activated from a jumping taunt ("taunt flip") or a crouching taunt ("crouch flip"), the ball only has a fixed 23 frames hitstun. The special after a neutral or smash angle is released at the end of hitlag. Jumping and then Taunting while in midair.In addition to his default special ("neutral flip"), Switch can use his special in three other ways: Also, he can hit the ball while in his wall ride state. Switch can ride up the entire wall and ride on the ceiling until he reaches the opposite corner. You can cancel his wall ride by releasing the jump button and letting go of all direction inputs. Main article: Gameplay/Switch Mobility īy jumping into a wall, Switch can perform a wall ride.
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